哈希游戏系统开发源码哈希游戏系统开发源码

哈希游戏系统开发源码哈希游戏系统开发源码,

本文目录导读:

  1. 系统设计
  2. 实现细节
  3. 性能优化
  4. 测试

哈希表(Hash Table)是一种高效的非线性数据结构,广泛应用于游戏开发中,本文将介绍如何基于哈希表开发一个游戏系统,并提供详细的源码实现。

系统设计

哈希表实现

哈希表的核心是哈希函数,用于将键映射到数组索引,以下是常用的哈希函数:

public class HashTable {
    private static final int PRIME = 7;
    private static final int DEFAULT_LOAD_FACTOR = 0.5;
    private final Map<Integer, Object> table;
    private int size;
    private int capacity;
    public HashTable() {
        this.table = new HashMap<>();
        this.capacity = DEFAULT_LOAD_FACTOR * 32;
    }
    public int size() {
        return size;
    }
    public int capacity() {
        return capacity;
    }
    public boolean isEmpty() {
        return table.isEmpty();
    }
    public Object get(int key) {
        int index = hash(key);
        if (index < 0) index += table.size();
        return table.get(index);
    }
    public void put(int key, Object value) {
        int index = hash(key);
        if (index < 0) index += table.size();
        table.put(index, value);
        size++;
    }
    private int hash(int key) {
        return Integer.hashCode(key) % capacity;
    }
}

缓存设计

游戏缓存通常使用哈希表实现,以提高数据访问速度,以下是缓存接口:

public interface Cache {
    void clear();
    Object get(String key);
    void put(String key, Object value);
    void remove(String key);
    void flush();
}

数据库接口

游戏数据库通常使用关系型数据库,以下是简单的数据库接口:

public interface Database {
    void createTable();
    void dropTable();
    void select(String query);
    void insert(String query);
    void update(String query);
    void delete(String query);
}

通信协议

游戏通信使用简单的HTTP协议,以下是客户端和服务器端代码:

public class Client {
    public static void send(String message) throws IOException {
        try (OutputStream out = new OutputStream() {
            @Override
            public void write(String str) throws IOException {
                out.write(str.getBytes());
            }
        });
    }
}
public class Server {
    public static void receive() throws IOException {
        try (InputStream in = new InputStreamReader(System.in)) {
            @Override
            public int read() throws IOException {
                return in.read();
            }
        });
    }
}

配置管理

游戏配置使用XML格式存储,以下是配置类:

public class Config {
    private static final String CONFIG_FILE = "config.xml";
    private final String[][] config;
    public Config(String[][] config) {
        this.config = config;
    }
    public String getConfig(String key, String defaultVal) {
        for (String[] row : config) {
            if (row[0].equals(key)) {
                return row[1] != null ? row[1] : defaultVal;
            }
        }
        return defaultVal;
    }
}

实现细节

哈希表优化

哈希表的负载因子控制在50%以下,以避免性能下降,以下是优化方法:

  • 使用拉链法处理冲突
  • 定期检查负载因子,重新扩展哈希表

缓存管理

缓存使用LRU策略,以下是实现:

public class LRU {
    private final Map<String, Integer> cache = new HashMap<>();
    private final int MAX_CACHE_SIZE;
    public LRU(int maxCacheSize) {
        this.MAX_CACHE_SIZE = maxCacheSize;
    }
    public void put(String key, Object value) {
        if (cache.containsKey(key)) {
            cache.put(key, cache.get(key) + 1);
        } else {
            if (cache.size() >= MAX_CACHE_SIZE) {
                String worstKey = cache.keySet().iterator().next();
                cache.remove(worstKey);
            }
            cache.put(key, 1);
        }
    }
    public Object get(String key) {
        if (cache.containsKey(key)) {
            int count = cache.get(key);
            cache.put(key, count + 1);
            return Object.get(key);
        }
        return null;
    }
    public void clear() {
        cache.clear();
    }
}

数据库操作

以下是简单的数据库操作:

public class DatabaseOperations {
    public static void createTable() {
        String SQL = "CREATE TABLE IF NOT EXISTS users (" +
                    "id INT PRIMARY KEY AUTO_INCREMENT, " +
                    "username VARCHAR(255) UNIQUE NOT NULL, " +
                    "password VARCHAR(255) NOT NULL)!";
        execute(SQL);
    }
    public static void dropTable() {
        String SQL = "DROP TABLE IF EXISTS users!";
        execute(SQL);
    }
    public static void insert() {
        String SQL = "INSERT INTO users (username, password) VALUES (?, ?)!";
        Statement stmt = getStatement();
        try {
            Integer username = Integer.parseInt(input());
            String password = input();
            int rowsInserted = execute(sql, username, password);
            if (rowsInserted > 0) {
                System.out.println("User " + username + " created successfully!");
            } else {
                System.out.println("Error: " + getError());
            }
        } catch (SQLException e) {
            System.out.println("Error: " + e.getMessage());
        }
    }
    public static void update() {
        String SQL = "UPDATE users SET username = ? WHERE id = ?!";
        Statement stmt = getStatement();
        try {
            Integer id = Integer.parseInt(input());
            String newUsername = input();
            int rowsUpdated = execute(sql, newUsername, id);
            if (rowsUpdated > 0) {
                System.out.println("User updated successfully!");
            } else {
                System.out.println("Error: " + getError());
            }
        } catch (SQLException e) {
            System.out.println("Error: " + e.getMessage());
        }
    }
    public static void delete() {
        String SQL = "DELETE FROM users WHERE username = ?!";
        Statement stmt = getStatement();
        try {
            String username = input();
            int rowsDeleted = execute(sql, username);
            if (rowsDeleted > 0) {
                System.out.println("User deleted successfully!");
            } else {
                System.out.println("Error: " + getError());
            }
        } catch (SQLException e) {
            System.out.println("Error: " + e.getMessage());
        }
    }
    private static Statement getStatement() throws SQLException {
        return connection.createStatement();
    }
    private static void close() throws SQLException {
        if (connection != null) {
            try {
                connection.close();
            } catch (SQLException e) {
                System.out.println("Error closing connection: " + e.getMessage());
            }
        }
    }
}

性能优化

内存管理

使用弱引用和标记-清除算法,防止内存泄漏,以下是实现:

public class WeakHashMap {
    private final Map<String, WeakReference<String>> map;
    private final Set<String> roots = new HashSet<>();
    public WeakHashMap() {
        this.map = new HashMap<>();
    }
    public void put(String key, String value) {
        map.put(key, new WeakReference<>(value));
        roots.add(key);
    }
    public String get(String key) {
        return map.get(key) != null ? map.get(key).get() : null;
    }
    public void remove(String key) {
        map.put(key, null);
        roots.remove(key);
        if (roots.isEmpty()) {
            roots.clear();
            map.clear();
        }
    }
    public boolean containsKey(String key) {
        return map.containsKey(key);
    }
    public boolean containsValue(String value) {
        return map.values().contains(value);
    }
}

并发安全

使用ConcurrentHashMap实现高并发安全,以下是使用示例:

public class Game {
    private final ConcurrentHashMap<String, Object> cache = new ConcurrentHashMap<>();
    public void setConfig(String key, String value) {
        cache.put(key, value);
    }
    public Object getConfig(String key) {
        return cache.get(key);
    }
    public void clear() {
        cache.clear();
    }
}

测试

单元测试

使用JUnit框架进行单元测试,以下是示例:

import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
public class HashTableTest {
    @Test
    void testGet() {
        HashTable table = new HashTable();
        table.put(1, "one");
        assertEquals("one", table.get(1));
    }
    @Test
    void testSize() {
        HashTable table = new HashTable();
        assertEquals(0, table.size());
        table.put(1, "one");
        assertEquals(1, table.size());
    }
    @Test
    void testLoadFactor() {
        HashTable table = new HashTable();
        assertEquals(0.5, table.DEFAULT_LOAD_FACTOR);
    }
}

集成测试

使用JMeter进行集成测试,配置请求模式,模拟多线程访问。

哈希表是游戏系统开发的核心数据结构,提供了高效的键-值映射,通过合理设计,可以实现高并发、低延迟的游戏系统,以下是源码的完整实现:

// 哈希表实现
public class HashTable {
    private static final int PRIME = 7;
    private static final int DEFAULT_LOAD_FACTOR = 0.5;
    private final Map<Integer, Object> table;
    private int size;
    private int capacity;
    public HashTable() {
        this.table = new HashMap<>();
        this.capacity = DEFAULT_LOAD_FACTOR * 32;
    }
    public int size() {
        return size;
    }
    public int capacity() {
        return capacity;
    }
    public boolean isEmpty() {
        return table.isEmpty();
    }
    public Object get(int key) {
        int index = hash(key);
        if (index < 0) index += table.size();
        return table.get(index);
    }
    public void put(int key, Object value) {
        int index = hash(key);
        if (index < 0) index += table.size();
        table.put(index, value);
        size++;
    }
    private int hash(int key) {
        return Integer.hashCode(key) % capacity;
    }
}
// 缓存接口
public interface Cache {
    void clear();
    Object get(String key);
    void put(String key, Object value);
    void remove(String key);
    void flush();
}
// LRU 缓存实现
public class LRU {
    private final Map<String, Integer> cache = new HashMap<>();
    private final int MAX_CACHE_SIZE;
    public LRU(int maxCacheSize) {
        this.MAX_CACHE_SIZE = maxCacheSize;
    }
    public void put(String key, Object value) {
        if (cache.containsKey(key)) {
            cache.put(key, cache.get(key) + 1);
        } else {
            if (cache.size() >= MAX_CACHE_SIZE) {
                String worstKey = cache.keySet().iterator().next();
                cache.remove(worstKey);
            }
            cache.put(key, 1);
        }
    }
    public Object get(String key) {
        if (cache.containsKey(key)) {
            int count = cache.get(key);
            cache.put(key, count + 1);
            return Object.get(key);
        }
        return null;
    }
    public void clear() {
        cache.clear();
    }
}
// 数据库接口
public interface Database {
    void createTable();
    void dropTable();
    void select(String query);
    void insert(String query);
    void update(String query);
    void delete(String query);
}
// 数据库操作
public class DatabaseOperations {
    public static void createTable() {
        String SQL = "CREATE TABLE IF NOT EXISTS users (" +
                    "id INT PRIMARY KEY AUTO_INCREMENT, " +
                    "username VARCHAR(255) UNIQUE NOT NULL, " +
                    "password VARCHAR(255) NOT NULL)!";
        execute(SQL);
    }
    public static void dropTable() {
        String SQL = "DROP TABLE IF EXISTS users!";
        execute(SQL);
    }
    public static void insert() {
        String SQL = "INSERT INTO users (username, password) VALUES (?, ?)!";
        Statement stmt = getStatement();
        try {
            Integer username = Integer.parseInt(input());
            String password = input();
            int rowsInserted = execute(sql, username, password);
            if (rowsInserted > 0) {
                System.out.println("User " + username + " created successfully!");
            } else {
                System.out.println("Error: " + getError());
            }
        } catch (SQLException e) {
            System.out.println("Error: " + e.getMessage());
        }
    }
    public static void update() {
        String SQL = "UPDATE users SET username = ? WHERE id = ?!";
        Statement stmt = getStatement();
        try {
            Integer id = Integer.parseInt(input());
            String newUsername = input();
            int rowsUpdated = execute(sql, newUsername, id);
            if (rowsUpdated > 0) {
                System.out.println("User updated successfully!");
            } else {
                System.out.println("Error: " + getError());
            }
        } catch (SQLException e) {
            System.out.println("Error: " + e.getMessage());
        }
    }
    public static void delete() {
        String SQL = "DELETE FROM users WHERE username = ?!";
        Statement stmt = getStatement();
        try {
            String username = input();
            int rowsDeleted = execute(sql, username);
            if (rowsDeleted > 0) {
                System.out.println("User deleted successfully!");
            } else {
                System.out.println("Error: " + getError());
            }
        } catch (SQLException e) {
            System.out.println("Error: " + e.getMessage());
        }
    }
    private static Statement getStatement() throws SQLException {
        return connection.createStatement();
    }
    private static void close() throws SQLException {
        if (connection != null) {
            try {
                connection.close();
            } catch (SQLException e) {
                System.out.println("Error closing connection: " + e.getMessage());
            }
        }
    }
}
// 弱哈希表实现
public class WeakHashMap {
    private final Map<String, WeakReference<String>> map;
    private final Set<String> roots = new HashSet<>();
    public WeakHashMap() {
        this.map = new HashMap<>();
    }
    public void put(String key, String value) {
        map.put(key, new WeakReference<>(value));
        roots.add(key);
    }
    public String get(String key) {
        return map.get(key) != null ? map.get(key).get() : null;
    }
    public void remove(String key) {
        map.put(key, null);
        roots.remove(key);
        if (roots.isEmpty()) {
            roots.clear();
            map.clear();
        }
    }
    public boolean containsKey(String key) {
        return map.containsKey(key);
    }
    public boolean containsValue(String value) {
        return map.values().contains(value);
    }
}
// 游戏配置类
public class Config {
    private static final String CONFIG_FILE = "config.xml";
    private final String[][] config;
    public Config(String[][] config) {
        this.config = config;
    }
    public String getConfig(String key, String defaultVal) {
        for (String[] row : config) {
            if (row[0].equals(key)) {
                return row[1] != null ? row[1] : defaultVal;
            }
        }
        return defaultVal;
    }
}

代码实现了哈希表、缓存、数据库操作、弱哈希表和配置管理,可以作为游戏系统开发的基础。

哈希游戏系统开发源码哈希游戏系统开发源码,

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